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#CHANGE ARGUEMENTS IN PLAYONMAC TO PLAY FROM CD INSTALL#NET keeps failing to install and Mono for some reason is not good enough to be used to launch this proxy. I have not been able to get this proxy to run on PlayOnMac because. Since I now have PlayOnMac installed and tested Among Us working on it, I'm going to try to use the proxy settings on PlayOnMac to single out Among Us traffic. If you want to contact me, you can find my email and twitter handle on my github profile. #CHANGE ARGUEMENTS IN PLAYONMAC TO PLAY FROM CD ANDROID#Regarding the Android topic, I really don't know, so, I'll trust what you are saying. ![]() Perhaps servers are listening to several ports. I've not done an in depth analysis of the online multiplayer protocol, but I think that is rather similar to the local multiplayer which only uses 22023 port. I believe that the in game messages should be the same. I'll have to make further investigations to figure out the differences between the local and online handshake. It really won't work but the server is sending a response, so apparently it understands the messages I'm sending. On the previous example I just sent the local multiplayer handshake to the online multiplayer server. I then copied the dump over to my laptop for Wireshark to read. I should mention, all of these captures were made with tcpdump running on Bluestacks with a version of the game directly from Google Play Store. just means I found the ip in a packet capture, but have not successfully found it in the game files yet. ![]() global-metadata.dat is the game file I found the ip in when searching using grep. Among Us IP Addresses (No DNS as IP Hardcoded) ![]()
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